The arctic ecosystem is an attempt to recreate the arctic lifecycle as an emergent sim/management game. The player navigates around the circular micro-world as it evolves and changes over time. Plants, caribou, and other players can appear, with each player being able to hunt (bow-and-arrow) and initially tasked with finding a mate to start a community.
The game is seasonal, switching from winter to summer and back again. In winter, it is harder to find food and therefore much easier to die.
Ideally as communities grow, new elements (like a Shaman, which would raise your luck in hunting and lower the infant mortality rate) would be introduced, and multiple factions could either wage war or combine their peoples. While it was never fully realized – being a 2-week project – I hope to continue it someday.
The game uses Inuit life and culture as its primary inspiration: I was researching early-contact Inuit society at the time, and had read and watched numerous books and documentaries.